The team rescues a civilian and servitor carrying vital intel from the crosshairs of a sniper, then helps secure the area. Things turn chaotic when the lights suddenly go out just as a horde of Poxwalkers shows up. Will it be lights-out permanently for Kroog, Flak, Lynane, and Bumper, or will they shine brightly like the flame of the emperor?
The heroes are faced with escorting a Fireteam Bravo tank through the rubble and helping the wounded that are strewn across the battlefield. Afterwards, tanks and Valkyries bombard the spire and its gates, while the ground soldiers push forward. Finally breaching the gates, the team confronts a formidable cultist.
After taking shelter and awaiting their next orders, Kroog, Flak, Lynane, and Bumper are tasked with disarming mines to clear the way for tanks as they proceed to Delta 9. Explosions occur. Later, the team meets a suspicious man claiming to have disturbing news about the emperor.
The soldiers make their way towards Delta 5 and have gory encounters with heretics and mines. With the bunker now in sight, it’s up to one brave fireteam member to make a daring, selfless act for the glory of the Imperium.
In the 41st millennium, a group of criminals conscripted into the Penal Brigade of the Gilead Gravediggers are sent on a perilous mission to assault a dam. Nobody in the Imperium would be surprised if they are blown to smithereens right out of the gate, but Fireteam Bravo has other plans, and God-Emperor willing, they might just live to see another dark day.
After entering the Empty City, the party sets its sights on Percy Butterworth’s tower and is accosted by mutated Degenerates. Inside the tower, they are forced to answer a series of riddles but, at last, get their hands on the tantalizing treasure they’ve journeyed so far to find. Holding on to it, however, requires a battle bigger and riskier than ever before.
The team traverses the Collapsing Mire, encountering absurd abominations, and stumbles (literally) onto a shortcut to the Acid Wastes. After battling even more bizarre beasts, they arrive at Plankton Downs, where they’re told that Percy Butterworth’s treasure lies in an abandoned alien city further to the south.
The adventurers exit the Slow Sledge and are informed that all of the stilt lopers, which would take them the rest of the way to Plankton Downs, have been reserved. The Loper Lord agrees to provide one if the tyrannical overseer of the nearby Xenolithium Mine, whose batteries charge the lopers, were to have an unfortunate accident. The party seeks a more diplomatic path, but the situation inevitably turns violent.
While traveling on the Slow Sledge to Plankton Downs, the team visits the bar, crowded with colorful characters such as ice miners and nuns from the Martian Orthodox Church, when they inadvertently stumble upon the scene of a murder. Wasting no time, they attempt to suss out the killer before more victims are claimed.
Lump, Clancy, and Sylix make their way underground in search of the Slow Sledge to Plankton Downs, clashing with a resident known as the Fair Evolutionist, who takes a personal disliking to one of the party members. Soon after, they meet a group known as the Toil Pilgrims and are taken to the Plaza of Pondering, where the sledge terminus is located. After purchasing some refreshments, the party once again finds themselves in a fight – this time with the Repurposed Augmented Thugs Guild.