Ever wondered who animated your Sim yawning, or who decided they should clean toilets with that much personality? In this episode, we go behind the scenes with two of the creative minds who have shaped The Sims for over a decade.🚀 ✨ Jessica Stites (Art Director) and Lacey Banister (Senior Animation & VFX Director) from Maxis join Ninel Anderson to talk about everything from:Animating weird but lovable Sim momentsStaying creative while working on the same game for yearsThe necessity of cheat codes, The evolution of inclusivity and expansion packsThe real work behind making The Sims feel fun and familiarBeing female team leaders in a male-driven industryAnd yes… someone had to model every toilet. 🧼Watch the video version:https://youtu.be/7ZBwRHHLUtY 🚀 Check out our brand new Devoted Fusion platform – connecting game creators with curated freelance artists in minutes: https://shorturl.at/p1JgH 🔗 Follow us on Social Media: 🎨 Artstation: https://www.artstation.com/devoted-studios 🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios 📘 Facebook: https://www.facebook.com/devotedstudios 🐦 Twitter: https://x.com/devotedstudios_ 💬Discord: https://discord.gg/6x46SWhC 💻 Visit the website: https://www.devotedstudios.com #TheSims #GameDev #DevotedSpeakEasy #Maxis #Animation #GameArt #WomenInGames #SpeakEasyPodcast #GameDevelopment #DevotedStudios
We’re recording in a brand-new studio for SpeakEasy Ep. 33! This time, Ninel chats with Chris Hunt, Art Director at Meta Reality Labs, who’s been deeply involved with designing avatars for the metaverse. 🎮Tune in for:🎨 What it’s really like to design avatars at Meta🕹️ The cool technology behind Avatar 2.0😎 How avatars are changing the way we express ourselves online🎯 The future trends in avatar developmentTIMECODES:0:00 Intro0:32 Chris Hunt’s Career in the Spotlight5:00 The Importance of Avatars in Games8:13 What’s Involved in Updating to Avatar 2.012:44 The Concept Behind Fantastical Avatars20:17 Creating an Inclusive Avatar Style25:55 Scaling Clothing for Avatars & Key Design Principles33:31 How to Keep Avatars Consistent Across Devices36:20 The Next Big Trend in Avatar Development40:45 Ending🔗 Follow us on Social Media: 🎨 Artstation: https://www.artstation.com/devoted-studios 🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios 📘 Facebook: https://www.facebook.com/devotedstudios 🐦 Twitter: https://x.com/devotedstudios_ 💬Discord: https://discord.gg/6x46SWhC 💻 Visit the website: https://www.devotedstudios.com #Metaverse #MetaverseAvatar #Meta #SpeakEasyPodcast #DevotedStudios #DevotedFusion
We’re shaking things up with our second in-person SpeakEasy episode - SpeakIndie. Ninel Anderson came to visit the Heart Machine studio and talked with Alx Preston, the studio's CEO. We filmed this interview in October 2024 but couldn’t release it earlier for some reason. A lot of things have happened since then. Heart Light Breaker was released in early access, Heart Machine suffered layoffs, Alx started a new campaign on Patreon, and much more. So all this stuff is not discussed here. However, the interview covers tons of resonating topics about our industry that shouldn’t remain silent:▶️ How to start and maintain the Kickstarter campaign▶️ How to communicate with publishers▶️ What is the current situation in the industry▶️ How to plan the budget for the project▶️ How to produce a game in the brand new genreIt’s personal, it’s insightful, and yes, it’s a lot of insights.Watch the video version of the interview:https://youtu.be/xP71U7EZPhM 🔗 Follow us on Social Media: 🎨 Artstation: https://www.artstation.com/devoted-studios 🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios 📘 Facebook: https://www.facebook.com/devotedstudios 🐦 Twitter: https://x.com/devotedstudios_ 💬Discord: https://discord.gg/6x46SWhC 💻 Visit the website: https://www.devotedstudios.com The Heart Machine official site: https://www.heartmachine.com/ Hyper Light Breaker on Steam: https://store.steampowered.com/app/1534840/Hyper_Light_Breaker/ Alx Preston on LinkedIn: https://www.linkedin.com/in/alx-preston-a6729262/#GamingIndustry #GameDevelopment #HeartMachine #AlxPreston #IndieGameDeveloper #SpeakEasyPodcast #SpeakIndie #GameDevelopment #DevotedStudios
Ninel Anderson meets with VFX expert Jason Keyser to discuss building and growing a VFX team for video games. Jason brings 18 years of experience to the table and offers INSIGHTFUL advice on finding top VFX talent, what to look for in portfolios, and how to create a team that really clicks. If you’re looking to learn more about the VFX process in game development or how to build a solid team, this SpeakEasy episode has you covered!Links on the platforms and sources mentioned in the episode:Fusion by Devoted platform: https://devotedfusion.com/ VFX Apprentice: https://www.vfxapprentice.com/ Realtime VFX forum: https://realtimevfx.com/ Jason Keyser on LinkedIn: https://www.linkedin.com/in/jason-keyser-42070b3/ YouTube VFX Apprentice: https://www.youtube.com/@VFX_Apprentice -------------------------------------------------------------------Watch the video version on YouTube:https://youtu.be/Y0J2YjBEM5w🔗 Follow us on Social Media: 🎨 Artstation: https://www.artstation.com/devoted-studios 🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios 📘 Facebook: https://www.facebook.com/devotedstudios 🐦 Twitter: https://x.com/devotedstudios_ 💬Discord: https://discord.gg/6x46SWhC 💻 Visit the website: https://www.devotedstudios.com #VFX #GameDevelopment #VFXTeam #GameDesign #SpeakEasyPodcast #GameDevelopment #DevotedStudios
In this episode of Speakeasy, Ninel, CEO of Devoted Studios, sits down with Steve Abeyta, the creative genius behind Battlefield Mobile and Call of Duty Warzone Mobile.Watch the video version on YT:https://youtu.be/99Nn9sWQhbI Steve Abeyta's LinkedIn page:https://www.linkedin.com/in/steveabeyta/ Ever wondered what it takes to bring massive console games to your phone? Steve spills the secrets on the creative process (spoiler: it’s way more than just shrinking down graphics!).What you’ll learn in this episode:🎮 The creative process behind mobile game development⚔️ The evolution of Battlefield Mobile and Call of Duty Warzone Mobile📱 The latest trends shaping the future of mobile gaming🎧 Don't forget to like, comment, and subscribe to get the latest on more exciting interviews with gaming industry experts! 🔗 Follow us on Social Media: 🎨 Artstation: https://www.artstation.com/devoted-studios 🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios 📘 Facebook: https://www.facebook.com/devotedstudios 🐦 Twitter: https://x.com/devotedstudios_ 💬Discord: https://discord.gg/6x46SWhC 💻 Visit the website: https://www.devotedstudios.com #BattlefieldMobile #CallOfDutyWarzoneMobile #MobileGaming #GameDevelopment #UserGeneratedContent #VRGaming #MobileGameDesign #SpeakEasyPodcast #GameDevelopment #DevotedStudios
In this special episode, Ninel Anderson sits down with Billy Ahlswede, a game industry veteran who’s worked on League of Legends, Valorant, and now the exciting new title Seekers of Skyveil!
We dive into:
🔥 Billy’s journey from Riot Games to a startup
🎭 The creative process behind Seekers of Skyveil
🎨 Character design, skins, and game balance
💡 How community feedback shapes game development
🕹️ The evolution of extraction-style gameplay in a MOBA setting
🚨 A wild Bungie story that almost caused a disaster
🔗 Follow us on Social Media:
🎨 Artstation: https://www.artstation.com/devoted-studios
🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios
📘 Facebook: https://www.facebook.com/devotedstudios
🐦 Twitter: https://x.com/devotedstudios_
💬Discord: https://discord.gg/6x46SWhC
💻 Visit the website: https://www.devotedstudios.com
In SpeakEasy Episode 29, we chat with Jesse Lee, the Concept Art Director at Striking Distance Studios, about how to create horror games and bring terrifying creature design to life. Jesse shares fun stories, and cool tips, and shows us how his concept art for games like Dead Space and Callisto Protocol is so creepy it’ll give you nightmares!
We also spotlight some awesome work by Boris Turano. You'll love this episode if you love concept art, horror game design, or visual storytelling in games!
Featured guest:
Jesse Lee
https://www.linkedin.com/in/jesseleeconceptart/
https://www.artstation.com/jesse_lee
Artist Spotlight:
Boris Turano
https://www.artstation.com/birez
Topics Covered:
Jesse’s start with Dead Space and what makes it so special
What goes into creating a terrifying game
The process of designing horror creatures and environments
Overcoming limitations and finding inspiration
A special shoutout to Boris Turano’s art
How long does it take to bring horror to life in games?
Tips & Tricks in Creating Horror Games
Join us for SpeakEasy Episode 28 The guest of the episode is Cecil Kim, Art Director of thatgamecompany ("Sky: Children of the Light" game)
https://www.linkedin.com/in/cecil-kim-ba4985/
https://www.cecilkim.com/
Don't miss to subscribe on our YouTube channel
https://bit.ly/45MiTfC
Timecodes for your convenient navigation:
0:00 Intro
2:17 A Back Story: The Team Behind ThatGameCompany
5:12 Taking the Next Big Step
9:03 Building the Direction of Sky
13:02 Taking Risks to Build A Masterpiece
16:41 Creating an Organic Social Interaction in Sky
17:53 Building Worlds: The Art of Sky
20:01 COZY: The New Feel in Games
21:12 Sky: The Bedtime Game
22:18 Creating Skyfest IRL for an Online Community
24:18 An Interactive Experience
25:25 The Transmedia Evolution
26:48 Creating an Expanded Universe
28:55 Working Across Multiple Projects
31:13 The Difficulty of the Gaming Industry
32:34 Ending
In this episode of SpeakEasy, we sit down with Cecil Kim, the visionary Art Director behind Sky: Children of the Light from ThatGameCompany. Cecil takes us through the journey of building Sky—from assembling a talented team to taking bold creative risks that pushed the boundaries of social interaction in gaming.
Discover how Cecil and his team created immersive worlds, brought a new sense of coziness to games, and developed transmedia experiences that expanded the Sky universe.
Cecil also shares his insights on hiring top talent, managing multiple projects, and the challenges faced in today’s evolving gaming industry. Whether you're an aspiring artist, a game developer, or a fan of Sky, this episode offers a deep dive into the creative process behind one of the most unique games of our time.
Don't forget to like, comment, and subscribe for more insightful episodes!
📣 Don't Miss Out!
🔗 Follow us on Social Media:
🎨 Artstation: https://www.artstation.com/devoted-studios
🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios
📘 Facebook: https://www.facebook.com/devotedstudios
🐦 Twitter: https://www.twitter.com/devotedstudios_
💬Discord: https://discord.gg/6x46SWhC
💻 Visit the website: https://www.devotedstudios.com
💬 Tags:
#GamingIndustry #ArtDirection #GameDevelopment #SkyGame #CecilKim #ThatGameCompany #SpeakEasyPodcast #WorldBuilding #GameArt #CreativeProcess
Join us for SpeakEasy Episode 27 featuring Allen Dilling, a renowned Art and Creative Direction Consultant with a 25-year legacy at Blizzard Entertainment. Here’s Allen’s profile on LinkedIn
https://www.linkedin.com/in/allen-dilling/
Watch the episode's video version on our YouTbe channel @DevotedStudios
https://bit.ly/45MiTfC
Timecodes for your convenient navigation:
0:00 Intro
0:59 Highlights of a 25 yr career
1:53 Art Styles & Trends
4:44 20 Years of WarCraft
7:57 Creative Freedom
11:05 The Anxiety of Working with Beloved Titles
12:49 The Secret Sauce
14:35 The Key things that make a title successful
16:42 The Transition Period Between Sequels
18:28 RTS Meeting its end?
21:20 Live Service vs Paid Games
23:50 Strategies around Updates
26:09 Tips, Tricks, & Inspiration
28:30 Making Fresh Ideas
30:17 Ending
In this episode, we dive deep into Allen's illustrious career, exploring his highlight moments at Blizzard and his work on iconic titles like Starcraft and Warcraft.
Discover the evolution of art styles and trends in the gaming industry and learn about the creative freedom and challenges involved in developing beloved franchises.
Allen shares his insights on the anxiety of working on high-stakes projects and offers valuable tips and tricks for generating fresh ideas in a competitive field. Whether you're an aspiring artist, a gaming enthusiast, or simply curious about the behind-the-scenes magic of Blizzard games, this episode is packed with inspiration and expertise.
Topics Covered:
=> Allen Dilling’s career highlights at Blizzard
=> Evolution of art styles and trends in gaming
=> Creative freedom in game development
=> Managing anxiety while working on beloved titles
=> Tips for innovative and fresh creative ideas
Don't forget to like, comment, and subscribe for more insightful episodes!
🔗 Follow us on Social Media:
🎨 Artstation: https://www.artstation.com/devoted-studios
🔗 LinkedIn: https://www.linkedin.com/company/devotedstudios
📘 Facebook: https://www.facebook.com/devotedstudios
🐦 Twitter: https://www.twitter.com/devotedstudios_
💬Discord: https://discord.gg/6x46SWhC
💻 Visit the website: https://www.devotedstudios.com
Welcome to Devoted SpeakEasy Episode 26! 🌟 This month, we're thrilled to bring you an exclusive interview with Minoh Kim, the brilliant Art Director of League of Legends maps and modes at Riot Games! 🎮✨
In this episode, Minoh Kim dives deep into his incredible journey in the game development industry, sharing insights from his early days at Cryptic Studios to his impactful role at Riot Games. Discover how he led the art direction for iconic maps and modes in League of Legends and contributed to the character designs for the acclaimed game Valorant.
🔥 What's Inside:
- 🚀 Minoh Kim's inspiring career path and industry experiences
- 🖌️ Behind-the-scenes of art direction for League of Legends maps and modes
- 🎨 Insights into character design for Valorant
- 🎮 Expert tips on game development and design
- 🌟 Valuable advice for aspiring game artists and developers
📣 Don't Miss Out!